Ford GT 3D Car Modeling Tutorial

Learn to model a fully detailed High Poly Ford GT, all videos will be available for free on YouTube, stay tuned for more!

Welcome to my Ford GT 3D Tutorial. This is quite an advanced level tutorials as the Ford GT body has a very complex design. This Tutorial series will be looking at the tools and techniques required to create a high poly, fully realized Ford GT. The series uses Autodesk May to complete the vehicle however, any 3D software will allow you to achieve the same result just using different tools with a different interface. I have attached all the files needed to get started, ready formatted to import straight into your 3D package.

Brake and Tire Download


Timelapse

Watch the build in full from start to finish using Autodesk Maya.

Part 1

Episode one starts with the wheel arch before moving around to form the Front Bumper.

Part 2

After the basic Front Bumper shape is complete, we move onto adding basic details to the hood.

Part 3

This episode continues to work down the side of the car creating the basic door shape.

Part 4

After working across the roof, we move on to the Rear Quarter Panel of the car.

Part 5

This episode focuses on adding more details to the door and Rear Quarter before merging.

Part 6

This episode continues with the rear creating the body shape around the exhaust pipes.

Part 7

More work around the rear quarter and the body shape that surrounds the Tail Lights.

Part 8

Starting the Rear Diffuser, creating a base mesh that we will detail a little later.

Part 9

Joining the roof to the rear quarter and adding in some hidden details for air flow.

Part 10

Remodeling some areas to help with the smoothing process then adding a basic floor.

Part 11

This episode links the roof with the rear quarter panel and adds the trim ready for glass.

Part 12

Here we make a few edits to the rear quarter before creating some honeycomb grills.

Part 13

Subdivide time! Next we add some details before we start to extract and smooth the front bumper.

Part 14

Continuing to prepare the front end for subdividing into a nice smooth finish.

Part 15

A few more finishing touches to the front bumper before completing the hood and Front Fender.

Part 16

Refining some of the finer details then moving up the Windscreen and onto the roof.

Part 17

Taking a break from some of the trickier elements to work along the Side Skirt and rear Diffuser.

Part 18

Fixing a couple of issues and then finishing off the Rear Diffuser.

Part 19

Preparing the rear for subdivision, making a start on the Rear Bumper.

Part 20

Finishing the Rear Bumper and then moving onto the twin Exhaust tail pipes.

Part 21

Probably one of the hardest areas, starting to prepare the door for Subdivision.

Part 22

Working on the Rear Tail Light details and finishing the Rear Spoiler.

Part 23

Moving onto the hardest part, the Rear Boot Lid and Quarter panel.

Part 24

Finishing off the Rear Quarter Panel, not quite as challenging as first anticipated.

Part 25

Adding our Hex grill to the side pod Intakes before fine tuning some trim.

Part 26

Creating the Wheels in a new file, using a fairly simple method.

Part 27

Adding concave to the rear Wheels before making a Start on the Wing Mirrors.

Part 28

Fine tuning the Side View Mirrors before detailing some Trim pieces.

Part 29

Preparing the front end for the tricky bit, making a start on the headlights.

Part 30

Continuing with the Headlights, much larger job than first thought.

Part 31

Continuing with the Headlights, much larger job than first thought.

Part 32

Finally finishing up! Only thing left to do in this episode are finishing up some final trim.





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