Learn to model a fully detailed High Poly Ford GT, all videos will be available for free on YouTube, stay tuned for more!
Welcome to my Ford GT 3D Tutorial. This is quite an advanced level tutorials as the Ford GT body has a very complex design. This Tutorial series will be looking at the tools and techniques required to create a high poly, fully realized Ford GT. The series uses Autodesk May to complete the vehicle however, any 3D software will allow you to achieve the same result just using different tools with a different interface. I have attached all the files needed to get started, ready formatted to import straight into your 3D package.
Watch the build in full from start to finish using Autodesk Maya.
Episode one starts with the wheel arch before moving around to form the Front Bumper.
After the basic Front Bumper shape is complete, we move onto adding basic details to the hood.
This episode continues to work down the side of the car creating the basic door shape.
After working across the roof, we move on to the Rear Quarter Panel of the car.
This episode focuses on adding more details to the door and Rear Quarter before merging.
This episode continues with the rear creating the body shape around the exhaust pipes.
More work around the rear quarter and the body shape that surrounds the Tail Lights.
Starting the Rear Diffuser, creating a base mesh that we will detail a little later.
Joining the roof to the rear quarter and adding in some hidden details for air flow.
Remodeling some areas to help with the smoothing process then adding a basic floor.
This episode links the roof with the rear quarter panel and adds the trim ready for glass.
Here we make a few edits to the rear quarter before creating some honeycomb grills.
Subdivide time! Next we add some details before we start to extract and smooth the front bumper.
Continuing to prepare the front end for subdividing into a nice smooth finish.
A few more finishing touches to the front bumper before completing the hood and Front Fender.
Refining some of the finer details then moving up the Windscreen and onto the roof.
Taking a break from some of the trickier elements to work along the Side Skirt and rear Diffuser.
Fixing a couple of issues and then finishing off the Rear Diffuser.
Preparing the rear for subdivision, making a start on the Rear Bumper.
Finishing the Rear Bumper and then moving onto the twin Exhaust tail pipes.
Probably one of the hardest areas, starting to prepare the door for Subdivision.
Working on the Rear Tail Light details and finishing the Rear Spoiler.
Moving onto the hardest part, the Rear Boot Lid and Quarter panel.
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