Learn to model a fully detailed High Poly Audi R8 Spyder, all videos will be available for free on YouTube, stay tuned for more!
Welcome to my Audi R8 3D Car Modeling Tutorial. This Tutorial series will be looking at the tools and techniques required to create a high poly, fully realized Audi R8 Spyder. The series uses Autodesk Maya to complete the vehicle however, any 3D software will allow you to achieve the same result just using different tools with a different interface. I have attached all the files needed to get started, ready formatted to import straight into your 3D package.
Watch the build in full from start to finish using Autodesk Maya.
Getting started, discussing the first poly’s and working around the front.
Continuing the front bumper, moving up to wing and onto the hood.
Starting to work down the side of the car before moving onto the back.
Moving onto the rear bumper including the starting the diffuser.
More details on the rear diffuser before starting the rear quarter.
Forming the lower side of the car including the side skirts.
Starting the engine cover on the rear portion of the car.
Forming the door paying attention to the airflow into the intake.
Starting the roof, extruding the rear window and adding seals.
The base mesh is now complete, we will start to smooth the front bumper.
Adding the surrounds for the front vents in the front bumper.
Adding the Headlight surround trim and smoothing the side panel.
Extruding and smoothing the Hood of the car before extracting the door handle.
Smoothing the A Pillar around the windscreen and one of the rear quarters.
Smoothing and adding details to the Door before finishing the rear Quarter.
Moving onto smoothing the rear of the car then starting the back Bumper
Finishing the rear Bumper with Parking Sensors then starting the Engine Cover.
Finishing the Engine Cover before moving onto the Canvas Roof.
Smoothing the Rear Diffuser before adding the details to the Door Handle
Starting to lay the base mesh down for the first spoke of the Alloy Wheels.
Duplicating the first Spoke and smoothing off to finish the Alloy Wheels.
Now that the main areas are smooth, time for the details starting with the Grill.
Re-using the grill mesh to populate other areas before creating a honeycomb mesh.
Moving onto the Wing Mirrors after completing the majority of the main details.
Final touches to the body with a small spoiler to add some depth to the rear end.
Working on the Exhaust tips and the extra details before starting some rear trim.
Starting work on some of the finer details at the rear starting with the diffuser vents.
Finishing the rear grill and adding some details to the top vents on the Engine Cover.
Finishing up the smaller details and the top vents on the rear engine Cover.
Taking some time away from the main model to create all the Badges.
Getting very close now, this video focuses on a lot of the smaller details.
Starting the Headlights, they’re a bit tricky so buckle up for double length episode!
Finally complete! Finishing the Headlights before a quick look at the Rear Tail Lights
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